Twenty Minutes Club
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xiirth 3/31/2016 6:44am
ughhhh, i just uh woke up and maisie got out of the room again, everyone, if you see a 5 foot around tall um venus fly trap please do not uh approach him, but also, im thinking of making a new club....
xiirth 3/31/2016 7:32am
now, uh, where i used to live, um, there was a club like this, but within ten minutes...now, this is a club where we try to pull off the strangest, most complicated crimes within twenty minutes, and you get a post every few weeks telling everyone in the group what we are uh, going to do from me....or from anyone else who uh, has some good ideas, but the payment is any teeth that you may have lying around, but i hope i get to meet some new, uh, friends!
Mulemai Selenei 4/6/2016 10:40am
I have an idea, if I may join the Twenty Minutes Club @xiirth
In the Magical Metals section of the Masonry Museum in Maryst, there is a secret vault in the depths of the dungeon containing a large sampling of Ethereal Iron which, as I'm sure you know has all manner of useful properties such as improved digestion of herbs, powerful malleability, and incredible swordmanship, all of which might be useful in consecutive crimes.
The vault is guarded by three security guards armed with spirit tasers and psychic shields. This obviously renders our clairvoyance skills rather useless, however I know a homeless man who can communicate with ghosts who might be able to make a deal with the 7th Street Phantom to distract the guards while we work on opening the vault. That should take about five minutes.
The vault is made of Gorgon's Nickel, and thus impossible to look at straight on without being killed. It is also infused with Fool's Gold, so our brain capacity is at risk if we intend to touch it without rather thick gloves. I suspect I may be able to create some sort of suit made out of Butterfly Silk that may ward off the effects of the Fool's Gold and allows us to deal with cracking the code that keeps the door locked. The code is encrypted in a Lincoln's Cipher which can only be solved with the help of a U.S. Secretary of Magic. Luckily, I have a friend from three hundred years from now, who is going to be an ex-Secretary of magic in 2301. With telepathic contact from him, we can find a way to crack the code in under seven minutes, which leaves us eight minutes to grab as much Ethereal Iron as we can and cover up our tracks with a powdered spell I've been working on recently for an Alchemy project that makes everything appear normal.
If all goes well and smoothly, we should be able to finish covering our tracks in a little more than three minutes, allowing us five minutes to actually leave the building.
What do you think?
Patrick 4/6/2016 12:14pm
You know you only have to ask me nicely to get into that vault there is a reason it is guarded so well. That is my personal vault of ethreal iron which i use to make spacial steel weapons. Or i can give you access to my mine in the ethreal plains for a price. All i need is is a constant scource of hellfire and angelic coal. Contact me if intrested
xiirth 4/6/2016 12:43pm
that uh would be an umm goood idea but i dont wanna steal @patrick
's ethreal iron, unless this is some uh other safe than Patrick's
Mulemai Selenei 4/6/2016 1:03pm
I'm sorry @patrick
I didn't mean to offend. I did not know that was your ethereal iron. I had assumed it belonged to the Red Pumas, considering they are the one's who run the museum. I've not yet forgiven them for unleashing Set from his prison (see The Fire Prince story). I only wanted to get back at them somehow.
Is there any other object from the museum that might help me get even? Perhaps we could steal that @xiirth
I do have an abundance of hellfire, I can start shipping some to you right away. I have no access to angelic coal, however, might I interest you in some skeloplasm? A friend of mine has a bone farm out west where i can get an endless supply.
As for the angelic coal, I believe the Spiritual Department might have some in it's storeroom. Ask Doctor Trufu for the keys.
xiirth 4/6/2016 1:42pm
hmmmmmm uhhhh, perhaps we could steal the skeleton of a uhhh young batfish deer, as they are very, very rare and ummm, it might be fun. however, we need to plan this out very uh well, as since it is rare, it is highly protected by seventeen gnoll guards who are very uh strong, along with thirty seven vanae. it is also uh surrounded by twenty two feet of thick material i havent uh been able to identify *though it turns my skin green for some reason* plus the only way to get in is a fee of 500 dollars, which i dont umm have.....so we should probably uh break in during the night, and we need to make sure we do it probably at the time of 4:39 am, as the guards usually switch off at that time so uhhhh yeah
Mulemai Selenei 4/6/2016 2:13pm
Young Batfish Deer have incredibly delicate skeletons, whatever kind of plan we have to steal it, we must be very careful.
As for the metal that turns your skin green, I believe it may be chimaerium. It shouldn't be too much to worry about, though the affected areas will remain green for quite some time. Chimaerium is easily dissolved with Caspian Sea Water, though I don't know where we might obtain enough to dissolve a whole vault, and we must be careful not to damage the bones!
To break into the exhibit, I suggest a Immaterial Spell. I have all the ingredients for one in my alchemy locker, though I only have enough for one spell. If you wouldn't mind, i'd prefer if you go into the vault. I have a lot on my hands right now. I'll have the spell made at 4:38, so you can get in as soon as the exhibit closes.
If the Red Pumas catch you, tell them that you work for the Goldentouch, and they may leave you alone. They have a deep fear of powerful alchemists.
I'll keep watch outside the building to guide you in moving the skeleton, as I've said it's incredibly delicate.
xiirth 4/6/2016 3:28pm
yeah, uh, ill make sure to wear gloves because even a small touch to the young batfish deer skeleton can damage it, but i dont uh mind going in by myself. i will ummm do my best to be silent, and ill have you keep my venus fly traps in case uhhhh everything messes up, as we don't want the vanae or the gnoll guards, or anybody else finding us out. we'll need my um venus flytraps to eat them, in case an alarm goes off or uh something. however, for the chimaerium walls, umm, i have a friend that i can ask for bunches of caspian sea water, since they are a fanatic of different types of water.....i just need to find uhhhhh something to give them.....any ideas?
Mulemai Selenei 4/6/2016 4:26pm
there's a fountain near the treehouse in the rear of the school that has Jasperia Flower Water in it, It's an incredibly rare kind of water. If your friends don't have that kind, they will likely make the trade
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